Luig is hiding again. 

This time in a world that’s 87% pig, 12% nonsense, and 1% existential dread (but mostly pig).

Made from scratch in Godot 4 for Oink Jam (🐷 PIGS + 💰 EVERYTHING HAS A COST), with the entire "Luig engine" lovingly rebuilt so future hide-and-seek disasters can happen even faster.

Short, silly, full of nonsense

That classic hand-drawn weird-charm style

Mouse-only controls (clicking is a personality trait now)

Play, laugh, question your life choices, then rate kindly. Luig is watching… and probably hiding inside your feedback form.

Oink responsibly. 🐷✨

Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(24 total ratings)
AuthorDialobic
GenrePuzzle, Adventure
Made withGodot
TagsCute, No AI, Point & Click

Development log

Comments

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Hi! I love your games so much! :D My friend and I wanted to say that we miss the funny 'NO' sound that would happen when you clicked on the wrong thing in the first game! It would also be funny if you could click on random things in the environment and they would have pointless effects, audio or animated or both, a bit like in Untitled Goose Game- like if you clicked on the pig's tail it could make him oink or something XD looking forward to playing Luig's next installment!

(+1)

Yes, we need more Hand drawn styles!!!

(+2)

Hold up.. This is winning the game jam for sure!

(+1)

I love all your games. Thank you for the option of changing the colours on this too. My brain is very happy.

tnx to you for playn' (^O^)/

(1 edit) (+1)

Love all Luig's games so much 💖
I also really appreciate that you added the little circles on hovering the clickable elements. That is a small detail, but it really helps the gameplay.
The different color palettes are very nice too.
Great job ! ✨🐷

(+1)

I think this is the first time I completed a Luigi game with all balls found without any help ╰( ̄ω ̄o)

( ̄ω ̄)=ooooo

(+2)

I love it!!

(+1)

What a game! this might be t... oh let me stop here. Great job man I really enjoyed it .. looking forward to your next project

(+3)

Fellow point and click Godot dev here. It may be cool if you changed scenes on release of mouse instead of click if you have the dust effect. The dust effect spawns after the scene transition happens. You could also disable the dust effect when moving to new scenes. I do like in this version how the items don't reappear after being used. Keep up the great work!

(+1)(-1)

tnxx! Fixed this dust-problem... it is much better now . . . what do you think: should i keep on_mouse_pressed or should we use on_mouse_released for all the interactions?

(+1)

Nice job getting rid of the dust! I think you should keep interactions with on_mouse_pressed, it makes the game fast and snappy. The game may slow down if you switch everything to on_mouse_released... but you could always try it out and see how it feels.