Pigs and Luig
Luig is hiding again.
This time in a world that’s 87% pig, 12% nonsense, and 1% existential dread (but mostly pig).
Made from scratch in Godot 4 for Oink Jam (🐷 PIGS + 💰 EVERYTHING HAS A COST), with the entire "Luig engine" lovingly rebuilt so future hide-and-seek disasters can happen even faster.
Short, silly, full of nonsense
That classic hand-drawn weird-charm style
Mouse-only controls (clicking is a personality trait now)
Play, laugh, question your life choices, then rate kindly. Luig is watching… and probably hiding inside your feedback form.
Oink responsibly. 🐷✨



Comments
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I just wanted to say that I love these tiny worlds that you create. They draw you in--and it's magical! I love interacting with the world, figuring out the puzzles to go deeper and deeper. I love everything about it: the art, the bonus secrets, the puzzles, the little gleaming highlights that prevent you from getting stuck if you don't notice something right away--it's all good. Some people disagree, but I *also* like the fact that the inventory can only contain one item. The simplicity is nice! Anyway. Thank you for building these games. They are wonderful.
thank you very very much!
How Luig winds up in these places we may never know but I love trying to figure it out along the way. Also I love the pig's house design! XD Thank you so much Dev! <3 (I saw you made another one! I'm gonna play that too ~
yes yess! i was waiting for this! thankkkyou Shweeby! (i see you didnt miss a single bonus this time...)
I was so happy I found all them! =D
I'm starting to think Lrugigi is some kind of playful demon that only exists in our minds to test our wit and patience.
he must be a titivillus for sure....
I loved this game, I don't know if it was made on purpose or not but it reminded me of the story of the 3 little pigs, the puzzles are again very clever and very good
I hope to see more games of this style and I hope for another chapter of Luig to enjoy it, if it can have more levels it would be great
I have recorded it and published it on my channel in Spanish:
los tres chanchitos! genial! Gracias por el playthrough 🐷🐷🐷
Gracias a vos por crear tremendo juegazo!
These games have been so addicting and charming!
Okay... okay. This game is very, VERY fun. It is genuinely refreshing to find a game that doesn't hold your hand but also doesn't feel like you've been thrown into the deep end with no explanation. It has that perfect blend of silliness, puzzles and pigs. I am ashamed to admit though, it took me WAY too long to figure out the pig in the kitchen one. SPOILERS A LITTLE AHEAD.....
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I kept going between rooms just like, 'come on... come on... I'm missing something!!' with the, what I thought was a crowbar, hoe in my 'inventory' and then didn't realise I had to go back outside and turn the pig home around... What a numpty.
Anyway, I loved this game. I need MORE!
(°o°) ... haha, i know, i know, Luig can be harsh sometimes. Have you tried the other Luig games? sometimes he is just intolerable
I did go onto your profile to find your other posts but for some reason I'm unable to due to UK laws... but I tested it and I can literally open a porn game with no issues... so I have no idea why it's restricted??
I loved this!! It definitely took a bit of thinking :)
I enjoyed this game!
الستايل كيوت و الالغاز حلوه عجبتني
wait every time I go back to a room the objects reappear, and what do I do? edit: I just realized that you're not holding everything at once and you have to find the right thing to hold that you can interact with something and it will make sense. there aren't any instructions anywhere, so this is for other people who don't understand. I loved this game! the sounds are satisfying and the colors are cute.
Lovely saga, I love how clean it looks!
luig did it again
the madman
yo this series is fire
Keep up the good work, Dialobic!
how the heck did luig fit in there
haha, thanx for the gameplay vid, i really enjoyed the disco-dancing-strobe in the ending! (/◕ヮ◕)/
Hi dev! Short, sweet, and unique. Great work! I’ve added this to my collection. (っ◕‿◕)っ
I love these games so much.
more i...i neeed more... This is lowkey some of the bast games ive ever played
ANOTHER sequel? This series boutta be FIRE
lovely
fun and silly, but the solutions to puzzles make sense. love this chapter, too!
great game again keep it up
Hi! I love your games so much! :D My friend and I wanted to say that we miss the funny 'NO' sound that would happen when you clicked on the wrong thing in the first game! It would also be funny if you could click on random things in the environment and they would have pointless effects, audio or animated or both, a bit like in Untitled Goose Game- like if you clicked on the pig's tail it could make him oink or something XD looking forward to playing Luig's next installment!
(°O°)/ ohh.. haha.. sadly i had to remove the goofy 'NO' sound 'cos most of the players got extremely irritated by it! but... if you say so... i'll put it back, just for you!
Yes, we need more Hand drawn styles!!!
Hold up.. This is winning the game jam for sure!
I love all your games. Thank you for the option of changing the colours on this too. My brain is very happy.
tnx to you for playn' (^O^)/
Love all Luig's games so much 💖
I also really appreciate that you added the little circles on hovering the clickable elements. That is a small detail, but it really helps the gameplay.
The different color palettes are very nice too.
Great job ! ✨🐷
I think this is the first time I completed a Luigi game with all balls found without any help ╰( ̄ω ̄o)
( ̄ω ̄)=ooooo
I love it!!
What a game! this might be t... oh let me stop here. Great job man I really enjoyed it .. looking forward to your next project
Fellow point and click Godot dev here. It may be cool if you changed scenes on release of mouse instead of click if you have the dust effect. The dust effect spawns after the scene transition happens. You could also disable the dust effect when moving to new scenes. I do like in this version how the items don't reappear after being used. Keep up the great work!
tnxx! Fixed this dust-problem... it is much better now . . . what do you think: should i keep on_mouse_pressed or should we use on_mouse_released for all the interactions?
Nice job getting rid of the dust! I think you should keep interactions with on_mouse_pressed, it makes the game fast and snappy. The game may slow down if you switch everything to on_mouse_released... but you could always try it out and see how it feels.